Hernando Nieto JaramilloAnimate game objects using Timeline — Stealth 3D gameAfter finishing the game over cut scene, we will create the Level complete cut scene.Jul 27, 2021Jul 27, 2021
Hernando Nieto JaramilloCreating shots for cut scenes with CinemachineCinemachine is a modular suite of camera tools for Unity which give AAA game quality controls for every camera in your project. It has been…Jul 10, 2021Jul 10, 2021
Hernando Nieto JaramilloIntroduction to Timeline in UnityTimeline is used to create cinematic content, game-play and audio sequences, and complex particle effects; camera cuts, pan, and animation…Jul 10, 2021Jul 10, 2021
Hernando Nieto JaramilloLight Probes vs. Screen Space Reflections in UnityIn previous blog we learned about how to create a skybox.Jul 9, 2021Jul 9, 2021
Hernando Nieto JaramilloSkybox in UnityA skybox is a special type of material used to represent skies, usually six sided. It is a cube with a different texture on each face. When…Jul 9, 2021Jul 9, 2021
Hernando Nieto JaramilloLight probes — UnityIn a game there are static, dynamic objects without light source.Jul 9, 2021Jul 9, 2021
Hernando Nieto JaramilloCreating window transparencyTo create a window, we will use the followingJul 8, 2021Jul 8, 2021
Hernando Nieto Jaramillo3D environment and lighting — basicsWhen creating an environment, usually its geometry is created by a 3D artist with an external 3D modeling programJul 8, 2021Jul 8, 2021