Creating Modular Powerup Systems

  • Each powerup is a prefab, a GameObject
  • The behaviour of each powerup can be set using a switch statement in OnTriggerEnter function
  • In the script, we create an array of type GameObject to include all the powerups
  • The powerups must be assigned in the Editor
  • For instantiating powerups randomly, Random.Range can be used

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Hernando Nieto Jaramillo

Hernando Nieto Jaramillo

Unity developer

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