Hernando Nieto Jaramillo·Sep 29, 2021Organizing your UI for better performance in UnityUnity suggests to have static Canvas and active (dynamic) Canvas
Hernando Nieto Jaramillo·Sep 29, 2021Basics of Optimization in UnityLet’s say we put a cube in the scene and attach material which color will be modified in Update()
Hernando Nieto Jaramillo·Sep 29, 2021Optimizing CoroutinesIn a game, we can have a GC (Garbage Collection) like this:
Hernando Nieto Jaramillo·Sep 29, 2021Using the Unity ProfilerTo open the Profiler, you can use Ctrl+7 or
Hernando Nieto Jaramillo·Sep 29, 2021Creating an AWS Manager in UnityAfter creating the Asset bundle, it’s time to upload it to AWS S3
Hernando Nieto Jaramillo·Sep 28, 2021Asset Bundles for UnityIn Unity Manual, Asset Bundle is defined as an archive file that contains platform-specific non-code Assets (such as Models, Textures…
Hernando Nieto Jaramillo·Sep 27, 2021Setup Vuforia with UnityThe Unity version I will use is the 2021.1.22
Hernando Nieto Jaramillo·Sep 27, 2021Scriptable Objects in UnityThis is a description of Scriptable objects from Unity Manual — ScriptableObject
Hernando Nieto Jaramillo·Sep 25, 2021Understanding callbacksAfter some years of coding, I found myself watching code with callbacks, and although I practiced several times and watched several videos…
Hernando Nieto Jaramillo·Sep 25, 2021Creating A Search Callback System in UnityThe files uploaded to AWS are known as objects. To Find an object we need to iterate through the objects list (files list) until the app…