Hernando Nieto JaramilloWhy to Normalize movement in game devAfter some time in game dev, I found that using Normalize() or normalized was really necessary, but I didn’t understand why. Here a brief…2 min read·Jul 14, 2022--1--1
Hernando Nieto JaramilloOrganizing your UI for better performance in UnityUnity suggests to have static Canvas and active (dynamic) Canvas1 min read·Sep 29, 2021----
Hernando Nieto JaramilloBasics of Optimization in UnityLet’s say we put a cube in the scene and attach material which color will be modified in Update()3 min read·Sep 29, 2021----
Hernando Nieto JaramilloOptimizing CoroutinesIn a game, we can have a GC (Garbage Collection) like this:2 min read·Sep 29, 2021----
Hernando Nieto JaramilloUsing the Unity ProfilerTo open the Profiler, you can use Ctrl+7 or2 min read·Sep 29, 2021----
Hernando Nieto JaramilloCreating an AWS Manager in UnityAfter creating the Asset bundle, it’s time to upload it to AWS S32 min read·Sep 29, 2021----
Hernando Nieto JaramilloAsset Bundles for UnityIn Unity Manual, Asset Bundle is defined as an archive file that contains platform-specific non-code Assets (such as Models, Textures…2 min read·Sep 28, 2021----
Hernando Nieto JaramilloSetup Vuforia with UnityThe Unity version I will use is the 2021.1.223 min read·Sep 27, 2021----
Hernando Nieto JaramilloScriptable Objects in UnityThis is a description of Scriptable objects from Unity Manual — ScriptableObject4 min read·Sep 27, 2021----
Hernando Nieto JaramilloUnderstanding callbacksAfter some years of coding, I found myself watching code with callbacks, and although I practiced several times and watched several videos…4 min read·Sep 25, 2021----