Why to Normalize movement in game devAfter some time in game dev, I found that using Normalize() or normalized was really necessary, but I didn’t understand why. Here a brief…Jul 14, 20221Jul 14, 20221
Organizing your UI for better performance in UnityUnity suggests to have static Canvas and active (dynamic) CanvasSep 29, 2021Sep 29, 2021
Basics of Optimization in UnityLet’s say we put a cube in the scene and attach material which color will be modified in Update()Sep 29, 2021Sep 29, 2021
Optimizing CoroutinesIn a game, we can have a GC (Garbage Collection) like this:Sep 29, 2021Sep 29, 2021
Creating an AWS Manager in UnityAfter creating the Asset bundle, it’s time to upload it to AWS S3Sep 29, 2021Sep 29, 2021
Asset Bundles for UnityIn Unity Manual, Asset Bundle is defined as an archive file that contains platform-specific non-code Assets (such as Models, Textures…Sep 28, 2021Sep 28, 2021
Scriptable Objects in UnityThis is a description of Scriptable objects from Unity Manual — ScriptableObjectSep 27, 2021Sep 27, 2021
Understanding callbacksAfter some years of coding, I found myself watching code with callbacks, and although I practiced several times and watched several videos…Sep 25, 2021Sep 25, 2021