Hernando Nieto JaramilloWhy to Normalize movement in game devAfter some time in game dev, I found that using Normalize() or normalized was really necessary, but I didn’t understand why. Here a brief…Jul 14, 20221Jul 14, 20221
Hernando Nieto JaramilloOrganizing your UI for better performance in UnityUnity suggests to have static Canvas and active (dynamic) CanvasSep 29, 2021Sep 29, 2021
Hernando Nieto JaramilloBasics of Optimization in UnityLet’s say we put a cube in the scene and attach material which color will be modified in Update()Sep 29, 2021Sep 29, 2021
Hernando Nieto JaramilloOptimizing CoroutinesIn a game, we can have a GC (Garbage Collection) like this:Sep 29, 2021Sep 29, 2021
Hernando Nieto JaramilloUsing the Unity ProfilerTo open the Profiler, you can use Ctrl+7 orSep 29, 2021Sep 29, 2021
Hernando Nieto JaramilloCreating an AWS Manager in UnityAfter creating the Asset bundle, it’s time to upload it to AWS S3Sep 29, 2021Sep 29, 2021
Hernando Nieto JaramilloAsset Bundles for UnityIn Unity Manual, Asset Bundle is defined as an archive file that contains platform-specific non-code Assets (such as Models, Textures…Sep 28, 2021Sep 28, 2021
Hernando Nieto JaramilloSetup Vuforia with UnityThe Unity version I will use is the 2021.1.22Sep 27, 2021Sep 27, 2021
Hernando Nieto JaramilloScriptable Objects in UnityThis is a description of Scriptable objects from Unity Manual — ScriptableObjectSep 27, 2021Sep 27, 2021
Hernando Nieto JaramilloUnderstanding callbacksAfter some years of coding, I found myself watching code with callbacks, and although I practiced several times and watched several videos…Sep 25, 2021Sep 25, 2021